Terrain - Elevation
|Reported by:||Stuart Walpole||Owned by:||andrew|
Description (last modified by )
- Higher Ground: Units at higher elevations gain a bonus to damage in combat.
Steepness: Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons).--> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable. The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).
Change History (4)
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