Terrain - Elevation
- Higher Ground: Units at higher elevations gain a bonus to damage in combat.
Steepness:
Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons). --> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable.
The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).
Change History
(4)
Owner: |
set to andrew
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Status: |
new → assigned
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Description: |
modified (diff)
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Resolution: |
→ fixed
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Status: |
assigned → closed
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Milestone: |
Playability Demo
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(In [4529]) # Added elevation bonus to all attacks.
(Before it was melee only).
Fixes #42.