Opened 18 years ago

Closed 18 years ago

Last modified 14 years ago

#42 closed task (fixed)

Terrain - Elevation

Reported by: Stuart Walpole Owned by: andrew
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Matei)

  • Higher Ground: Units at higher elevations gain a bonus to damage in combat.
  • Steepness:
    • Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons). --> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable.
    • The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).

Change History (4)

comment:1 by andrew, 18 years ago

Owner: set to andrew
Status: newassigned

comment:2 by Matei, 18 years ago

Description: modified (diff)

comment:3 by matei, 18 years ago

Resolution: fixed
Status: assignedclosed

(In [4529]) # Added elevation bonus to all attacks.

(Before it was melee only).

Fixes #42.

comment:4 by (none), 14 years ago

Milestone: Playability Demo

Milestone Playability Demo deleted

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