Results (21 - 25 of 25)
- #891: defect: Animals can attack buildings (closed: fixed)
- ... benefit from being done at the same time that most cavalry/infantry units will be stopped from attacking buildings. Either way, the easiest way to limit it (especially since there is/might be edge cases like the Iberian Champion Javelinists which are cavalry units, but can attack buildings) is to a ...
- By Jul 10, 2011, 9:17:01 PM —
- #854: defect: Javelinist throw missiles backward (closed: invalid)
- When they fight Javelinists throw missiles backward (the spear point to the back) to seet it : launch atlas, switch to the actor viewer and select celt_infantry_javelinist, Animation=melee and Play.
- By May 11, 2011, 7:48:25 PM —
- [4727]: Created a sample unit which automatically starts gathering the nearest ...
- ... versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
- By Dec 31, 2006, 7:23:33 AM —
- [3419]: Renamed Decay to Corpse for all actor animations, and added extra ...
- ... actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
- By Jan 23, 2006, 5:16:59 PM —
- [1745]: * Javlin, Slinger, Archer attack animations * Modified sling mesh * ...
- ... Archer attack animations * Modified sling mesh * Fixed Celt Infantry Javelinist actor
- By Jan 19, 2005, 9:31:37 AM —
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