Opened 12 years ago
Last modified 2 years ago
#1045 new defect
Rally point flags are hidden inside of large obstacles
Reported by: | Jonathan Waller | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Rally point flags are hidden inside of large obstacles
Possible solutions:
Making the flag ignore the z buffer and just appear on top (my preference).
Placing the flag where the rally point path meets the entity.
Placing the flags above the entity (looks silly with trees).
Manually setting the position in the entity templates (lots of manual work).
Adding a special edge case for trees and otherwise putting the flag on top of an object.
Change History (5)
comment:1 by , 12 years ago
comment:3 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:4 by , 3 years ago
Description: | modified (diff) |
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Milestone: | Backlog → Alpha 26 |
Added an image to the description from a duplicated ticket #6246.
comment:5 by , 2 years ago
Milestone: | Alpha 26 → Backlog |
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We could also do away with the flag altogether in this case or replace it with some other indicator. One possibility is making the target selection ring blink when the rally point is displayed. We could also use some sort of 2D overlay.