Opened 12 years ago

Closed 12 years ago

Last modified 12 years ago

#1071 closed defect (duplicate)

[MAC OSX 10.7] Crash at startup

Reported by: Clement Cohen Owned by:
Priority: Should Have Milestone:
Component: Build & Packages Keywords:
Cc: Patch:

Description

Process: pyrogenesis [37443] Path: /Users/USER/Documents/*/pyrogenesis.app/Contents/MacOS/pyrogenesis Identifier: pyrogenesis Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [368]

Date/Time: 2011-12-27 16:29:09.427 +0100 OS Version: Mac OS X 10.7.2 (11C74) Report Version: 9 Sleep/Wake UUID: 790E9BEE-8F8B-4799-A052-E61DE57EFAA4

Interval Since Last Report: 59537 sec Crashes Since Last Report: 4 Per-App Crashes Since Last Report: 2 Anonymous UUID: 4485EB9E-FADD-4B9C-B91E-08AA8E06FDAA

Crashed Thread: 0

Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information: dyld: launch, loading dependent libraries

Dyld Error Message:

Library not loaded: @executable_path/libmozjs185-ps-release.1.0.dylib Referenced from: /Users/USER/Documents/*/pyrogenesis.app/Contents/MacOS/pyrogenesis Reason: image not found

Binary Images:

0x10d9c1000 - 0x10de12ff7 +pyrogenesis (??? - ???) <6B23154D-3F7B-3E38-AFF1-479CFC32A897> /Users/USER/Documents/*/pyrogenesis.app/Contents/MacOS/pyrogenesis 0x10e0db000 - 0x10e106fff com.apple.audio.OpenAL (1.5.1 - 1.5.1) <5B954EC6-08B6-3255-932C-DDAB908E72F4> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x10e118000 - 0x10e14cfe7 +libjpeg.8.dylib (12.0.0 - compatibility 12.0.0) <ED5FAB04-2B04-3EB0-8DAD-64ED4F620961> /opt/local/lib/libjpeg.8.dylib 0x10e155000 - 0x10e174fff +libpng15.15.dylib (20.0.0 - compatibility 20.0.0) <48C87023-FB13-393C-8FD4-DE4F1803ECA3> /usr/X11/lib/libpng15.15.dylib 0x10e180000 - 0x10e193fff +libz.1.dylib (1.2.5 - compatibility 1.0.0) <C9756B5C-85C1-38AA-8861-27FDE74BCF0B> /opt/local/lib/libz.1.dylib

0x7fff6d5c1000 - 0x7fff6d5f5ac7 dyld (195.5 - ???) <4A6E2B28-C7A2-3528-ADB7-4076B9836041> /usr/lib/dyld 0x7fff99841000 - 0x7fff99850ff7 com.apple.opengl (1.7.5 - 1.7.5) <2945F1A6-910C-3596-9988-5701B04BD821> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL

Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core i5, 2.4 GHz, 4 GB, SMC 1.58f16 Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 256 MB Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1067 MHz, 0x802C, 0x384A53463235363634485A2D314731443120 Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1067 MHz, 0x802C, 0x384A53463235363634485A2D314731443120

Change History (5)

comment:1 by Echelon9, 12 years ago

Where was this Mac build from? It sounds like it's a linking or App bundle packaging issue:

Library not loaded: @executable_path/libmozjs185-ps-release.1.0.dylib ... Reason: image not found 

comment:2 by Clement Cohen, 12 years ago

i forgot to say that there is no errors on building the file are present but i think that mac doesn't understand @executable_path

comment:3 by pbernery, 12 years ago

Didn't see that ticket before creating mine. I found a solution to fix it but it is not integrated in the build system yet. See ticket #1073

comment:4 by historic_bruno, 12 years ago

Milestone: Backlog
Resolution: duplicate
Status: newclosed

It's a known problem that the app bundle is broken (#947), so as a temporary fix you could just copy the binary from pyrogenesis.app/Contents/MacOS/pyrogenesis into the game's binaries/system directory and run that instead of the app bundle, which is what I do for testing.

comment:5 by historic_bruno, 12 years ago

Component: Game engineBuild system
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