Changes between Initial Version and Version 5 of Ticket #116
- Timestamp:
- May 1, 2020, 8:56:56 AM (4 years ago)
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Ticket #116
- Property Owner removed
- Property Milestone Advanced Playability Demo → Backlog
- Property Summary Entity-Aligned Controls → GUI - Entity-Aligned Controls
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Ticket #116 – Description
initial v5 2 2 * ''Solution:'' "Magic box" controls that can be relative to an entity (eg health bars, rank icon, a circle of BfME train buttons); set the control properties and who gets it, and the rest is hidden in C++). 3 3 * Support for positioning controls relative to entities (ie the context-sensitive train buttons that surround a building). 4 * GUI controls that remain relative to a world object, like hitpoint bars and "level-up" icons (perhaps an extension of billboard sprites?). Engine function to return object position relative to x/y screen coordinates.4 * ~~GUI controls that remain relative to a world object, like hitpoint bars and "level-up" icons (perhaps an extension of billboard sprites?). Engine function to return object position relative to x/y screen coordinates.~~