#1287 closed enhancement (fixed)
[PATCH] Add random map 'Deep Forest'
Reported by: | FeXoR | Owned by: | Jonathan Waller |
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Priority: | Nice to Have | Milestone: | Alpha 10 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
A map of a deep forest area near the baltic sea. Somehow differing from the existing ones so nice to have IMO. Compatible to the actual svn version (11426).
Not sure if this is the right way to do this but I don't know how to do otherwise. None of the available 'component' seams to fit.
Attachments (1)
Change History (5)
by , 12 years ago
Attachment: | deep_forest.zip added |
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comment:1 by , 12 years ago
Changed the zip to fit the changed unit placement.
(Edit: deleted the diff to save confusion - quantumstate)
comment:2 by , 12 years ago
This seems like a good way to do it :) (Though I think UI and simulation would be the proper component, not that it's that important anyway as components aren't used that often, at least not for programming. And by used I don't mean "aren't set", I simply mean that most people never distinguish between the different components when viewing tickets, so it doesn't have much of an effect :) It can of course be useful though, so it's not a bad thing to get it right.)
comment:4 by , 12 years ago
Component: | Non-game systems → UI & Simulation |
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Keywords: | Review removed |
Milestone: | Backlog → Alpha 10 |
This looks like a nice map. I have committed it. I added some RMS.SetProgress(); calls by rough estimation.
A zip with 'deep_forest.js' and 'deep_forest.json'