Opened 12 years ago

Last modified 3 years ago

#1323 assigned defect

Disable particles for building previews — at Initial Version

Reported by: Kieran P Owned by:
Priority: If Time Permits Milestone: Backlog
Component: Core engine Keywords: simple
Cc: Patch:

Description

When you go to construct a building that contains particles (like the Roman Temple) the particles render properly, but the problem is when you move the building it leaves a trail of smoke, or when you place the building, the smoke remains there even though the foundation doesn't emit anything. It's weird behaviour.

From Philip: "Suggested solution: TemplateManager would add some <DisableParticles/> to VisualActor, VisualActor would then set MODELFLAG_DISABLE_PARTICLES recursively, then particle models would turn themselves off, or something"

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