Opened 12 years ago

Last modified 3 years ago

#1323 assigned defect

Disable particles for building previews — at Version 1

Reported by: Kieran P Owned by: Anil Eapen
Priority: If Time Permits Milestone: Backlog
Component: Core engine Keywords: simple
Cc: Patch:

Description (last modified by Anil Eapen)

When you go to construct a building that contains particles (like the Roman Temple) the particles render properly, but the problem is when you move the building it leaves a trail of smoke, or when you place the building, the smoke remains there even though the foundation doesn't emit anything. It's weird behaviour.

From Philip: "Suggested solution: TemplateManager would add some <DisableParticles/> to VisualActor, VisualActor would then set MODELFLAG_DISABLE_PARTICLES recursively, then particle models would turn themselves off, or something"

Change History (1)

comment:1 by Anil Eapen, 6 years ago

Description: modified (diff)
Owner: set to Anil Eapen
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