Opened 12 years ago
Last modified 3 years ago
#1323 assigned defect
Disable particles for building previews — at Version 1
Reported by: | Kieran P | Owned by: | Anil Eapen |
---|---|---|---|
Priority: | If Time Permits | Milestone: | Backlog |
Component: | Core engine | Keywords: | simple |
Cc: | Patch: |
Description (last modified by )
When you go to construct a building that contains particles (like the Roman Temple) the particles render properly, but the problem is when you move the building it leaves a trail of smoke, or when you place the building, the smoke remains there even though the foundation doesn't emit anything. It's weird behaviour.
From Philip: "Suggested solution: TemplateManager would add some <DisableParticles/> to VisualActor, VisualActor would then set MODELFLAG_DISABLE_PARTICLES recursively, then particle models would turn themselves off, or something"
Note:
See TracTickets
for help on using tickets.