#1382 closed defect (fixed)
ERROR: CRenderer::EndFrame: GL errors occurred
Reported by: | fabio | Owned by: | Jonathan Waller |
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Priority: | Must Have | Milestone: | Alpha 10 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Attachments (2)
Change History (11)
comment:1 by , 12 years ago
Milestone: | Backlog → Alpha 10 |
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Priority: | Should Have → Must Have |
comment:2 by , 12 years ago
by , 12 years ago
Attachment: | system_info.txt added |
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comment:4 by , 12 years ago
Could you try to reproduce this in a debug build? That should give us some clues where it is failing.
comment:5 by , 12 years ago
Attached debug output. Unfortunately the integrated feature to attach gdb never worked for me (as you can see in the output), I also cannot run it under gdb myself.
by , 12 years ago
comment:6 by , 12 years ago
(I mean I can't use gdb when the 0 A.D. pop up window asking what to do appears.)
comment:9 by , 12 years ago
Drivers for modern hardware are meant to support non power of 2 textures but most applications tend not to use them for compatibility reasons. So have a driver such as ours which has problems with NPOT textures doesn't break much and is presumably a low priority item.
From reading
http://www.opengl.org/wiki/NPOT_Texture
I found that our problem is more specifically a non multiple of 4 texture size. This causes issues with compression as mentioned on that web page. Using 16x36 worked when I tested.
Does this occur everytime? Could you attach your system_info.txt?