Opened 18 years ago

Closed 14 years ago

Last modified 14 years ago

#142 closed defect (duplicate)

Rendering incorrectly culls for render-to-texture based effects

Reported by: Nicolai Hähnle Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

Models are culled strictly by the main camera that the player controls. This means that an incorrect set of models is rendered into the shadow map and for water reflections.

Instead, models should be culled separately for each camera (whether real or virtual) that is used during a frame.

Change History (4)

comment:1 by Nicolai Hähnle, 18 years ago

Status: newassigned

comment:2 by Erik Johansson, 15 years ago

Owner: Nicolai Hähnle removed
Status: assignednew

comment:3 by Jay Weisskopf, 14 years ago

Resolution: duplicate
Status: newclosed

This is a duplicate of #504. This issue has less detail, so I'm going to close it.

comment:4 by (none), 14 years ago

Milestone: ASAP

Milestone ASAP deleted

Note: See TracTickets for help on using tickets.