#142 closed defect (duplicate)
Rendering incorrectly culls for render-to-texture based effects
Reported by: | Nicolai Hähnle | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Models are culled strictly by the main camera that the player controls. This means that an incorrect set of models is rendered into the shadow map and for water reflections.
Instead, models should be culled separately for each camera (whether real or virtual) that is used during a frame.
Change History (4)
comment:1 by , 18 years ago
Status: | new → assigned |
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comment:2 by , 15 years ago
Owner: | removed |
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Status: | assigned → new |
comment:3 by , 14 years ago
Resolution: | → duplicate |
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Status: | new → closed |
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This is a duplicate of #504. This issue has less detail, so I'm going to close it.