Opened 12 years ago
Closed 12 years ago
#1454 closed enhancement (fixed)
Rally point with hunting action
Reported by: | mackwic | Owned by: | leper |
---|---|---|---|
Priority: | Nice to Have | Milestone: | Alpha 11 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
In the current revisions, when you put a rally point on a domestic animal (e.g. pig, chicken, etc.), even if the cursor change to an hunting action, the new unit doesn't hunt.
It would be a great improvement if :
1 - The new civilian unit can hunt the animal under the rally point 2 - If this animal is dead and doesn't have any food, collect from the nearest dead, or hunting the nearest
Change History (2)
comment:1 by , 12 years ago
Component: | Core engine → UI & Simulation |
---|---|
Keywords: | civil hunting removed |
Milestone: | Backlog → Alpha 11 |
Owner: | set to |
Status: | new → assigned |
Note:
See TracTickets
for help on using tickets.
Thanks for reporting this. The cause of this issue is that we don't pass the template to the gather-near-position order and that does some sanity checking to prevent switching to skittish or aggressive animals.