Opened 12 years ago
Closed 12 years ago
#1483 closed defect (duplicate)
Overspeeding units
Reported by: | Peter | Owned by: | |
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Priority: | Nice to Have | Milestone: | |
Component: | UI & Simulation | Keywords: | waypoints, overspeeding, units |
Cc: | Priqvel@… | Patch: |
Description
If units go in a line and in center of line (for example 7 units in line)will appear some building, approximately 3-4 units will stop cause of walls, and after a while when stopped units will calculate new waypoints, they will get overspeed for reaching line. Looks pretty awful,and you have to work on calculating of waypoints.
Change History (1)
comment:1 by , 12 years ago
Milestone: | Backlog |
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Priority: | Release Blocker → Nice to Have |
Resolution: | → duplicate |
Status: | new → closed |
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There are already multiple Unit and Animal AI tickets relating to various issues. The Unit/Animal AI will be redone eventually.