Opened 12 years ago

Closed 12 years ago

Last modified 12 years ago

#1485 closed defect (duplicate)

Elephants don't do anything if

Reported by: Peter Owned by:
Priority: Nice to Have Milestone:
Component: UI & Simulation Keywords: elephant, stop, bracket
Cc: Priqvel@… Patch:

Description

If you make an elephant run for 1 unit, try to make a little bit tricky route for an elephant. Make 3 "live walls" with another untis like that П (bracket) and put elephant inside of it ( by putting stimulating unit outside of the top side of "bracket"), he will just stop among wall-units and will not do anything, even while the aggravator of elephant will attack elephant again, it will be just staying in this "bracket-trap".

I suppose that elephant, in this case, has redirect his attack on the closest unit.

Change History (2)

comment:1 by Kieran P, 12 years ago

Milestone: Backlog
Resolution: duplicate
Status: newclosed

There are already multiple Unit and Animal AI tickets relating to various issues. The Unit/Animal AI will be redone eventually.

comment:2 by Kieran P, 12 years ago

Priority: Release BlockerNice to Have

(and this isn't a release blocker... Please don't change the priorities)

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