Changes between Initial Version and Version 1 of Ticket #14


Ignore:
Timestamp:
May 13, 2006, 10:26:19 AM (18 years ago)
Author:
Stuart Walpole
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #14 – Description

    initial v1  
    1 * Remove the "decay animation". Instead, the last frame of the death animation is sustained while the corpse is lying about and while it is decaying.
    2 * If an entity leaves a corpse, it should still decay (ie be removed from the map with a bit of eye candy) at some point to remove the entity for performance reasons (whether after a timer has elapsed, or based on some signal from the graphics engine).
    3 * Decay: If an entity doesn't leave a corpse (eg buildings decay immediately after being destroyed) or after its corpse state has elapsed, the default will be for it to sink vertically into the terrain, ideally with also a simple fade effect, until out of sight (basically the reverse of construction). Then it'll be removed from the game.
     1 * Remove the "decay animation". Instead, the last frame of the death animation is sustained while the corpse is lying about and while it is decaying.
     2 * If an entity leaves a corpse, it should still decay (ie be removed from the map with a bit of eye candy) at some point to remove the entity for performance reasons (whether after a timer has elapsed, or based on some signal from the graphics engine).
     3 * Decay: If an entity doesn't leave a corpse (eg buildings decay immediately after being destroyed) or after its corpse state has elapsed, the default will be for it to sink vertically into the terrain, ideally with also a simple fade effect, until out of sight (basically the reverse of construction). Then it'll be removed from the game.