Opened 18 years ago

Closed 11 years ago

Last modified 11 years ago

#14 closed task (fixed)

Entity Death

Reported by: Stuart Walpole Owned by:
Priority: Nice to Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Stuart Walpole)

  • Remove the "decay animation". Instead, the last frame of the death animation is sustained while the corpse is lying about and while it is decaying.
  • If an entity leaves a corpse, it should still decay (ie be removed from the map with a bit of eye candy) at some point to remove the entity for performance reasons (whether after a timer has elapsed, or based on some signal from the graphics engine).
  • Decay: If an entity doesn't leave a corpse (eg buildings decay immediately after being destroyed) or after its corpse state has elapsed, the default will be for it to sink vertically into the terrain, ideally with also a simple fade effect, until out of sight (basically the reverse of construction). Then it'll be removed from the game.

Change History (6)

comment:1 by Stuart Walpole, 18 years ago

Description: modified (diff)

comment:2 by Stuart Walpole, 18 years ago

Description: modified (diff)

comment:3 by (none), 14 years ago

Milestone: Advanced Playability Demo

Milestone Advanced Playability Demo deleted

comment:4 by Andrew, 14 years ago

Milestone: Backlog

comment:5 by michael, 11 years ago

Resolution: fixed
Status: newclosed

This ticket has been completed for a while now. Closing.

comment:6 by historic_bruno, 11 years ago

Milestone: Backlog
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