#162 closed defect (wontfix)
ffmpeg licensing issues
Reported by: | Philip Taylor | Owned by: | |
---|---|---|---|
Priority: | Release Blocker | Milestone: | Alpha 1 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Currently Atlas uses ffmpeg to encode videos. That can presumably be used to encode in lots of formats which have various patent licensing issues in various countries. Also it looks like some of libswscale says it's GPL (at least the .c files, not the .h), so we can't use it when linking (dynamically) to the ffmpeg libraries. So think about it before distributing the game (specifically AtlasUI.dll), and maybe remove libswscale/ffmpeg entirely.
Change History (3)
comment:1 by , 15 years ago
comment:2 by , 14 years ago
Resolution: | → wontfix |
---|---|
Status: | new → closed |
Yep, and Atlas's ffmpeg code is disabled now anyway (in source/tools/atlas/AtlasUI/General/VideoRecorder/FFmpeg.cpp), so we don't need to do anything.
comment:3 by , 13 years ago
Milestone: | Beta → Alpha 1 |
---|
Note:
See TracTickets
for help on using tickets.
Surely this can be removed, now 0AD is GPL'd?