Opened 17 years ago

Closed 14 years ago

Last modified 13 years ago

#162 closed defect (wontfix)

ffmpeg licensing issues

Reported by: Philip Taylor Owned by:
Priority: Release Blocker Milestone: Alpha 1
Component: Core engine Keywords:
Cc: Patch:

Description

Currently Atlas uses ffmpeg to encode videos. That can presumably be used to encode in lots of formats which have various patent licensing issues in various countries. Also it looks like some of libswscale says it's GPL (at least the .c files, not the .h), so we can't use it when linking (dynamically) to the ffmpeg libraries. So think about it before distributing the game (specifically AtlasUI.dll), and maybe remove libswscale/ffmpeg entirely.

Change History (3)

comment:1 by Colin Rothwell, 15 years ago

Surely this can be removed, now 0AD is GPL'd?

comment:2 by Philip Taylor, 14 years ago

Resolution: wontfix
Status: newclosed

Yep, and Atlas's ffmpeg code is disabled now anyway (in source/tools/atlas/AtlasUI/General/VideoRecorder/FFmpeg.cpp), so we don't need to do anything.

comment:3 by Kieran P, 13 years ago

Milestone: BetaAlpha 1
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