Opened 11 years ago

Closed 11 years ago

Last modified 11 years ago

#1747 closed defect (invalid)

Out of sync near the end of a multiplayer game

Reported by: Jonathan Waller Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords: oos
Cc: Patch:

Description

We were playing a 4 player random map with revision 12940 when there was an out of sync late in the game.

Attachments (5)

oos_dump_quantumstate.txt.zip (381.1 KB ) - added by Jonathan Waller 11 years ago.
oos_dump.zip (411.0 KB ) - added by alpha123 11 years ago.
oos_dump Enrique.zip (473.2 KB ) - added by Enrique 11 years ago.
oos_dump Enrique match2.zip (251.8 KB ) - added by Enrique 11 years ago.
OOS 2nd match Enrique
oos_dump_alpha123_new_3player.zip (218.0 KB ) - added by alpha123 11 years ago.
oos_dump from more recent 3-player game with the same issue

Download all attachments as: .zip

Change History (8)

by Jonathan Waller, 11 years ago

by alpha123, 11 years ago

Attachment: oos_dump.zip added

by Enrique, 11 years ago

Attachment: oos_dump Enrique.zip added

by Enrique, 11 years ago

Attachment: oos_dump Enrique match2.zip added

OOS 2nd match Enrique

by alpha123, 11 years ago

oos_dump from more recent 3-player game with the same issue

comment:1 by alpha123, 11 years ago

Additionally, we got the same issue in a 3-player game, again fairly late in the game.

comment:2 by Jonathan Waller, 11 years ago

Resolution: invalid
Status: newclosed

This was due to incompatible svn versions.

comment:3 by leper, 11 years ago

Milestone: Backlog
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