#1747 closed defect (invalid)
Out of sync near the end of a multiplayer game
Reported by: | Jonathan Waller | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | oos |
Cc: | Patch: |
Description
We were playing a 4 player random map with revision 12940 when there was an out of sync late in the game.
Attachments (5)
Change History (8)
by , 11 years ago
Attachment: | oos_dump_quantumstate.txt.zip added |
---|
by , 11 years ago
Attachment: | oos_dump.zip added |
---|
by , 11 years ago
Attachment: | oos_dump Enrique.zip added |
---|
by , 11 years ago
Attachment: | oos_dump Enrique match2.zip added |
---|
by , 11 years ago
Attachment: | oos_dump_alpha123_new_3player.zip added |
---|
oos_dump from more recent 3-player game with the same issue
comment:1 by , 11 years ago
Additionally, we got the same issue in a 3-player game, again fairly late in the game.
comment:2 by , 11 years ago
Resolution: | → invalid |
---|---|
Status: | new → closed |
This was due to incompatible svn versions.
comment:3 by , 11 years ago
Milestone: | Backlog |
---|
Note:
See TracTickets
for help on using tickets.
OOS 2nd match Enrique