Opened 11 years ago
Last modified 5 years ago
#1774 new enhancement
[PATCH] The player doesn't know the number of his own garrisoned units at first glance
Reported by: | eingousef | Owned by: | svott |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | UI – In-game | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
Edit: has been discussed on the forum, see : http://www.wildfiregames.com/forum/index.php?showtopic=16938
If you want to know how many of your own units(*) are garrisoned inside your own(*) siege tower, you need to click on the siege tower. If you have ten siege tower and want to know if they are all full, you need to click ten times. Two possible designs to solve this :
- indicate the number of garrisoned units (with numbers, little dots, a bar...) when the mouse focuses on the unit/building
- always indicate the number of garrisoned units. Maybe this requires the indication to be more aesthetic (flags, number/dots on the flag...), as it's always displayed, maybe not, as the enemies will not see it (I don't even know if enemies see the garrison flags. I think they shouldn't : it should be the surprise.).
Edit: Most games have a "display all lifebars" mode you activate/deactivate with a keyboard shortcut. Maybe the best idea is the mouse focus + a shortcut to switch to a mode where all indications about units are displayed if the player wants.
(*) or allied. I don't know if you can put units in ally buildings/siege units. Edit: It seems that #1807 made it possible, at least for buildings. If it's the case (and I think it should be the case), print the respective number of units in different colors.
PS: Same idea should apply to garrisoned units inside garrisoned units. When I click on a war ship and see four battering rams inside of it, I should know at first glance how many units are garrisoned inside each ram (but this doesn't need to be aesthetic : a simple text hover at mouse focus on each ram is enough).
Attachments (2)
Change History (16)
comment:1 by , 11 years ago
Summary: | Tha player doesn't know the number of his own garrisoned units at first glance → The player doesn't know the number of his own garrisoned units at first glance |
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comment:2 by , 11 years ago
Description: | modified (diff) |
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comment:3 by , 11 years ago
Owner: | set to |
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Status: | new → assigned |
comment:4 by , 11 years ago
Description: | modified (diff) |
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by , 11 years ago
Attachment: | 0adTicket1774_statusbars.patch added |
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The status bar implementation which only shows up for your own units
comment:5 by , 11 years ago
Added a patch with just the status bar implementation. The garrison status bar will only show up for your units and not another player's. I am currently adding the ability to put a label instead of a status bar. This is one of historic_bruno's suggestions.
comment:6 by , 11 years ago
Description: | modified (diff) |
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comment:7 by , 11 years ago
Component: | Core engine → UI & Simulation |
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Keywords: | patch review added; garrison siege indication removed |
Summary: | The player doesn't know the number of his own garrisoned units at first glance → [PATCH] The player doesn't know the number of his own garrisoned units at first glance |
comment:8 by , 11 years ago
Keywords: | review removed |
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Milestone: | Backlog → Alpha 15 |
This patch should not reuse the supply bar. Even if you can't make the icon yourself, you should copy some existing icon, but separate the code. So the only thing the artists must do is fixing the icon, and not messing with the code.
Also, it's best to remove warnings from the code.
Sorry for this late review, but as this patch didn't show up in the review queue, we've forgot about it.
comment:9 by , 10 years ago
Milestone: | Alpha 15 → Alpha 16 |
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comment:10 by , 10 years ago
Milestone: | Alpha 16 → Backlog |
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No progress on this ticket for a complete release, I will backlog it.
comment:11 by , 10 years ago
Owner: | removed |
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Status: | assigned → new |
comment:12 by , 8 years ago
Owner: | set to |
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*after reading the forum post, comments and so on*
I have an idea and will try to implement it. Because I would like to see how many units are garrisoned (current/max) in the selected structures. I prefer an icon solution instead of a status bar and the icon is only visible if the structure is selected (like the status bars).
Use case: Double (or triple) click on a building and see the number of garrisoned units for each selected building
comment:13 by , 7 years ago
Description: | modified (diff) |
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You can't really see the number of garrisoned units at first glance still. You need to select a garrisonnable unit first, or a building, and then move the mouse over the building or mechanical unit to see how much it has inside.
So when you want to embark an army in a fleet of ships, typically there's a point where some ships are already full and some next to the shore are blocking the other ships in the back. Just to know which ships you should move away from the shore you need to select a garrisonable unit or a building, move the mouse over every single one of the ships, remember which ones are full (and keep track of them if they are constantly moving, which is generally the case with ships' current behavior), and move them away one by one.
I am in favor of a hotkey to activate the garrison bubble, like there's one to activate the aura range visualization now. I am also in favor of adding a prop (like a flag) that would show to every player if a ship contain units or doesn't.
comment:14 by , 5 years ago
Component: | UI & Simulation → In-game UI |
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Move tickets to In-game UI
as UI & Simulation
got some sub components.
I have quickly thrown together a quick implementation of this using the status bars. I will post a patch soon. I am also planning on opening up a thread in the forum to discuss this topic in detail (do we want to use a status bar or some other reporting method, should the enemy be able to see how many are garrisoned ect.)