Opened 11 years ago
Closed 11 years ago
#1805 closed defect (fixed)
Player data undefined in autostart mode
Reported by: | historic_bruno | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 13 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Not sure when this broke, but player resources and max population are undefined in autostart mode. I tested with both a random map and a scenario.
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I've encountered a similar issue while experimenting with triggers. It seems the Autostart function in GameSetup.cpp creates a ScriptSettings from scratch when autostart is used, instead of using the ones in the map.