Opened 11 years ago

Closed 11 years ago

#1805 closed defect (fixed)

Player data undefined in autostart mode

Reported by: historic_bruno Owned by:
Priority: Should Have Milestone: Alpha 13
Component: Core engine Keywords:
Cc: Patch:

Description

Not sure when this broke, but player resources and max population are undefined in autostart mode. I tested with both a random map and a scenario.

Change History (2)

comment:1 by zoot, 11 years ago

I've encountered a similar issue while experimenting with triggers. It seems the Autostart function in GameSetup.cpp creates a ScriptSettings from scratch when autostart is used, instead of using the ones in the map.

comment:2 by historic_bruno, 11 years ago

Resolution: fixed
Status: newclosed

Fixed in r13044

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