Opened 11 years ago

Last modified 11 years ago

#1809 closed defect

Health of foundation jumps when work is resumed — at Version 1

Reported by: zoot Owned by:
Priority: Must Have Milestone: Alpha 13
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by zoot)

Steps to reproduce:

  1. Begin building something near an enemy tower and get it up to about 50% health.
  2. Move the worker(s) away from the foundation, so the enemy tower begins firing at the foundation.
  3. When the enemy tower has hit a couple of times, let the worker(s) resume work on the foundation.

What happens:

The health of the foundation "jumps" several points, just by workers resuming construction.

http://trac.wildfiregames.com/raw-attachment/ticket/1809/hpjump.gif

It's a bit difficult to illustrate, but the above two frames were shot before and instantly after a worker resumed work on a foundation. As one can hopefully tell, the HP of the foundation jumps several points here, whereas it normally increases slowly (pixel by pixel) when being constructed.

Change History (2)

by zoot, 11 years ago

Attachment: hpjump.gif added

Shot before and just after a worker resumes work on a foundation

comment:1 by zoot, 11 years ago

Description: modified (diff)
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