Opened 11 years ago
Closed 7 years ago
#1888 closed task (fixed)
Fix building destruction variations
Reported by: | historic_bruno | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 22 |
Component: | Art & Animation | Keywords: | |
Cc: | Patch: |
Description
Currently when a building is destroyed, its appearance will often change before sinking into the ground. This is likely because the root prop point is used for both destruction dust and variation props. When the variant changes (to "death"), the root props are changed and show a different randomized variant. To fix this properly, the actor variant system probably needs to be reworked, or maybe destruction dust could be implemented in some other way, or we could add multiple default prop points.
Change History (4)
comment:1 by , 9 years ago
Component: | Core engine → Art & Animation |
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Type: | defect → task |
comment:2 by , 8 years ago
comment:3 by , 7 years ago
This seems to be fixed a few alphas ago... can't find the specific revision. Can't reproduce.
comment:4 by , 7 years ago
Milestone: | Backlog → Alpha 22 |
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Resolution: | → fixed |
Status: | new → closed |
Confirmed fixed after further testing.
refs r18340 (seems related)