Changes between Initial Version and Version 1 of Ticket #1942
- Timestamp:
- Aug 15, 2013, 11:05:44 PM (11 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #1942 – Description
initial v1 1 The short pathfinder is currently very inefficient, in situations where many units are moving close together (combat) it lags badly. The current design is not scalable. Performance will be the main criteria here, but also the behavior must be sensible in the context of 0 A.D. It must integrate nicely with the new long pathfinder (#1756). 1 The short pathfinder is currently very inefficient, in situations where many units are moving close together (combat) it lags badly. The current design is not scalable. Performance will be the main criteria here, but also the behavior must be sensible in the context of 0 A.D. It must integrate nicely with the new long pathfinder (#1756). In particular we want to avoid pathing mismatches between pathfinders like we have currently (see #881). 2 2 3 3 For possible direction, see this forum post: http://www.wildfiregames.com/forum/index.php?showtopic=13042&st=40#entry216735