Entity Event - Train - Rally Point
- Training building has a "Rally Point" property. (When the building is selected, a banner actor shows the position of its rally point.)
- Rally Point position can be set by right-clicking a terrain location with the building selected (or pressing a Rally Point UI button to get the rally cursor, then doing the same).
- Spawned units move to rally point after appearing adjacent to the building.
- Training building has a "Spawn Point" property. (The X/Z origin on the edge of the building where the entity first emerges (eg at the actor position of a door) after being created; he then walks from there to the rally point.) [Assuming it isn't satisfactory to just have units randomly appear at any side of the building. Varies from RTS to RTS.]
Change History
(4)
Owner: |
set to andrew
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Status: |
new → assigned
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Resolution: |
→ fixed
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Status: |
assigned → closed
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Milestone: |
Playability Demo
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Milestone Playability Demo deleted