Opened 18 years ago

Closed 18 years ago

Last modified 14 years ago

#20 closed task (fixed)

Entity Event - Train - Rally Point

Reported by: Stuart Walpole Owned by: andrew
Priority: Nice to Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

  • Training building has a "Rally Point" property. (When the building is selected, a banner actor shows the position of its rally point.)
  • Rally Point position can be set by right-clicking a terrain location with the building selected (or pressing a Rally Point UI button to get the rally cursor, then doing the same).
  • Spawned units move to rally point after appearing adjacent to the building.
  • Training building has a "Spawn Point" property. (The X/Z origin on the edge of the building where the entity first emerges (eg at the actor position of a door) after being created; he then walks from there to the rally point.) [Assuming it isn't satisfactory to just have units randomly appear at any side of the building. Varies from RTS to RTS.]

Change History (4)

comment:1 by Stuart Walpole, 18 years ago

Priority: majorminor

comment:2 by andrew, 18 years ago

Owner: set to andrew
Status: newassigned

comment:3 by andrew, 18 years ago

Resolution: fixed
Status: assignedclosed

comment:4 by (none), 14 years ago

Milestone: Playability Demo

Milestone Playability Demo deleted

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