Opened 11 years ago

Last modified 11 years ago

#2024 closed defect

[PATCH] branching in minimap texture filling — at Version 1

Reported by: tuan kuranes Owned by:
Priority: Nice to Have Milestone: Alpha 15
Component: Core engine Keywords: patch
Cc: Patch:

Description (last modified by tuan kuranes)

Avoiding "if" inside big loops allows CPU to avoid branch mispredictions. In this case, just memsetting all to 0 prior the loop avoid some if in the loop code just to fill it with zeroes.

Change History (2)

by tuan kuranes, 11 years ago

Attachment: branch.patch added

comment:1 by tuan kuranes, 11 years ago

Description: modified (diff)
Summary: branching in minimap texture filling[PATCH] branching in minimap texture filling
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