Opened 11 years ago

Closed 11 years ago

Last modified 11 years ago

#2063 closed defect (fixed)

Reflection glitches in Atlas

Reported by: historic_bruno Owned by: wraitii
Priority: Should Have Milestone: Alpha 14
Component: Core engine Keywords:
Cc: wraitii Patch:

Description

The image shows how water looks in Atlas on my system with refractions and reflections enabled. Other settings don't seem to affect the bug. It's most noticeable when zoomed in close but visible at any zoom. There are other possibly related problems, like "glowing" around the base of trees in Belgian Bog and strange lines in the water reflections at the starting camera position on Cycladic Archipelago 6. May be related to changes for #1743.

OS             : Win7 SP 1 (6.1.7601)
CPU            : x86,        Intel Core i7-2600K @ 3.40GHz (1x4x2), 3.39 GHz
Memory         : 8192 MiB; 4923 MiB free
Graphics Card  : ATI AMD Radeon HD 6800 Series
OpenGL Drivers : 4.2.12217 Compatibility Profile Context 12.104.0.0; atioglxx.dll (6.14.10.12217)

http://i.imgur.com/shC9ZyV.jpg

http://i.imgur.com/knkGahv.jpg http://i.imgur.com/4lnC6D5.jpg

Change History (3)

comment:1 by historic_bruno, 11 years ago

Note: it works fine in A13, of course there have been a number of changes since then.

comment:2 by wraitii, 11 years ago

Owner: set to wraitii
Resolution: fixed
Status: newclosed

In 13698:

Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743.

comment:3 by wraitii, 11 years ago

Milestone: BacklogAlpha 14

Fixed by changing PatchRData.cpp to create super fancy water information even when on Atlas.

Note: See TracTickets for help on using tickets.