Opened 10 years ago
Closed 10 years ago
#2262 closed enhancement (fixed)
[PATCH] Advanced graphical options in random maps
Reported by: | O.Davoodi | Owned by: | O.Davoodi |
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Priority: | Must Have | Milestone: | Alpha 15 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
This patch allows our random map scripts to use the advanced graphical features (fog, bloom, etc.).
Attachments (1)
Change History (4)
by , 10 years ago
Attachment: | RMSAdvGraphics.patch added |
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comment:1 by , 10 years ago
comment:2 by , 10 years ago
It can easily be done. I had a short discussion with Mythos_ruler in irc and he also agreed that the ranges are quite unusual (especially bloom, which starts from 0.2 and ends with 0.0). But these are the same ranges used in Scenario and Skirmish maps. It might be better if all our ranges are uniform so that one can use the settings of one for another. Currently changing the way Scenarios and Skirmishes interpret these numbers will need us to change a lot of maps. So it might be better to discuss this a little more.
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The Patch looks good, but before you add this to the SVN, and add it to a lot of random maps, could you look into making the units a bit more logical? Those ranges are as arbitrary as can be.