Opened 10 years ago

Closed 10 years ago

#2262 closed enhancement (fixed)

[PATCH] Advanced graphical options in random maps

Reported by: O.Davoodi Owned by: O.Davoodi
Priority: Must Have Milestone: Alpha 15
Component: Core engine Keywords:
Cc: Patch:

Description

This patch allows our random map scripts to use the advanced graphical features (fog, bloom, etc.).

Attachments (1)

RMSAdvGraphics.patch (3.4 KB ) - added by O.Davoodi 10 years ago.

Download all attachments as: .zip

Change History (4)

by O.Davoodi, 10 years ago

Attachment: RMSAdvGraphics.patch added

comment:1 by sanderd17, 10 years ago

The Patch looks good, but before you add this to the SVN, and add it to a lot of random maps, could you look into making the units a bit more logical? Those ranges are as arbitrary as can be.

comment:2 by O.Davoodi, 10 years ago

It can easily be done. I had a short discussion with Mythos_ruler in irc and he also agreed that the ranges are quite unusual (especially bloom, which starts from 0.2 and ends with 0.0). But these are the same ranges used in Scenario and Skirmish maps. It might be better if all our ranges are uniform so that one can use the settings of one for another. Currently changing the way Scenarios and Skirmishes interpret these numbers will need us to change a lot of maps. So it might be better to discuss this a little more.

comment:3 by O.Davoodi, 10 years ago

Resolution: fixed
Status: newclosed

In 14170:

Adding advanced graphical features into random maps. Fixes #2262.

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