Opened 15 years ago

Closed 15 years ago

Last modified 14 years ago

#232 closed defect (fixed)

Buildings rotated 135 degrees counterclockwise when constructed in-game.

Reported by: Michael D. Hafer Owned by:
Priority: Nice to Have Milestone:
Component: Core engine Keywords: Building, Structure, Orientation, Rotation
Cc: Patch:

Description (last modified by Michael D. Hafer)

In Atlas buildings have their proper orientation (the "front" of the building should usually face towards the lower right hand side of the screen - there are some exceptions that face towards the lower left corner of the screen, but the point is, they should face at a 45 degree angle, like a diamond, from the default viewing angle), but when constructed in-game, structures face 135 degrees the wrong direction so that the "fronts" of the buildings now face the exact opposite direction from the camera.

This occurs with every Faction's buildings, no matter if they are PMD meshes or DAE Collada meshes.

Change History (8)

comment:1 by Michael D. Hafer, 15 years ago

Description: modified (diff)

comment:2 by Michael D. Hafer, 15 years ago

Type: taskdefect

comment:3 by Jan Wassenberg, 15 years ago

Resolution: fixed
Status: newclosed

Fixed :) (We just needed to match the angle bias chosen by Atlas)

comment:4 by Michael D. Hafer, 15 years ago

Resolution: fixed
Status: closedreopened

This hasn't been fixed. Structures built in-game still start out rotated 135 degrees the wrong direction (you can rotate them in-game to look better, but the player shouldn't HAVE to do that).

comment:5 by Erik Johansson, 15 years ago

As far as I understand it, it's been fixed but Pyrogenesis.exe haven't been rebuilt since Jan fixed it.

comment:6 by Michael D. Hafer, 15 years ago

Resolution: fixed
Status: reopenedclosed

comment:7 by Michael D. Hafer, 15 years ago

You're right. I didn't know about the build issue. Thanks for the heads up. :)

comment:8 by (none), 14 years ago

Milestone: Open Source Release

Milestone Open Source Release deleted

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