Changes between Initial Version and Version 18 of Ticket #2400


Ignore:
Timestamp:
Aug 9, 2017, 4:02:54 PM (7 years ago)
Author:
elexis
Comment:

Feel free to reopen this in case we have any kind of conclusion what would be better than the player just being marked as offline if he didn't resign.

About the proposed patch:

  • The attached patch doesn't prevent anyone from just marking any player as defeated or stopping that (cheat!).
  • If the player that disconnects sets a timeout for himself before disconnecting, then it is broken in multiplayer games as mentioned above (banning or otherwise disconnecting the other client doesn't trigger the timer)
  • Players that leave a team game without resigning might want to do so in order to avoid converting everything to gaia and destroying the allies trade routes.
  • An offline player is not hard to defeat to begin nor would waiting a long time be enjoyable to the players for the leaving client to be auto-defeated (nor would waiting a short time be reasonable).

Alternative solution:

  • Keep allowing players to rejoin even a long period after the leave.
  • Allow other players (observers, lobby players) to take the seat of another player (often used already by rejoining by IP)
  • Host rated 1v1s on dedicated servers by WFG (#3556) to prevent any kind of rating fakery and disallow joins as someone else (also needs #3549 to prevent rating fakery)

Legend:

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  • Ticket #2400

    • Property Status newclosed
    • Property Component Core engineUI & Simulation
    • Property Summary Handle players which leave a MP game and do not rejoin[PATCH / DISCUSSION] Handle players which leave a MP game and do not rejoin
    • Property Milestone Alpha 16
    • Property Keywords patch added; MP leave resign removed
    • Property Resolutionneedsinfo