Opened 10 years ago

Closed 9 years ago

#2560 closed task (fixed)

Unreachable animals

Reported by: serveurix Owned by:
Priority: Should Have Milestone: Alpha 18
Component: Art & Animation Keywords:
Cc: Patch:

Description (last modified by Itms)

There are two antelopes walking on an impassable slope on the Bactria skirmish map. One is on the hill which is the most to the south, the other is on the northern face of the big hill at the center of the map (you'll need to rotate the camera to see it).

Edit: actually, there are unreachable gatherable animals on many scenario/skirmish maps. There are a many unreachable animals on the cliffs of death canyon for example.

Attachments (2)

Bactria.7z (119.6 KB ) - added by Stan 10 years ago.
Cycladic.7z (181.6 KB ) - added by Stan 10 years ago.

Download all attachments as: .zip

Change History (13)

comment:1 by serveurix, 10 years ago

Description: modified (diff)
Summary: antelopes on impassable terrain on BactriaHuntable animals on impassable terrain

comment:2 by Jia Henry, 10 years ago

Description: modified (diff)
Summary: Huntable animals on impassable terrainUnreachable resources

comment:3 by Itms, 10 years ago

Description: modified (diff)
Summary: Unreachable resourcesUnreachable animals
Type: defecttask

HenryJia: What you mentioned here is unrelated, it's the collision problem on random maps FeXoR is working on.

I set this as a task, the animals mentioned for Bactria can be fixed for A17 and we can use this ticket to track this type of problems.

comment:4 by serveurix, 10 years ago

I would like to report an unreachable tree on Cycladic Archipelago (2). I assume this is the best place to do it.

http://pix.toile-libre.org/upload/original/1410519040.png

by Stan, 10 years ago

Attachment: Bactria.7z added

by Stan, 10 years ago

Attachment: Cycladic.7z added

comment:5 by Stan, 10 years ago

Should be fixed on those two maps, works for me.

in reply to:  5 comment:6 by serveurix, 10 years ago

Replying to stanislas69:

Should be fixed on those two maps, works for me.

You should find 6 unreachable goats in Death Canyon : 5 on the south cliff and 1 on the north cliff. Activating range overlay makes it easier to spot them.

comment:7 by AlThePhoenix, 10 years ago

Stan asked me to add this here, so here I go.

I noticed some possibly misplaced objects on the skirmish map Corsica and Sardinia (4). On the island to the left, the green player seems to have some trees placed outside of the maps borders. Why trees? I checked with Reveal Map and the AI was clearly getting wood. When the trees were depleted in that spot, it tried to get to the unreachable ones. https://dl.dropboxusercontent.com/u/93679544/Screenshots/0%20AD/issues/Corsica%20and%20Sardinia%20bug.jpg

On the same island there seems to be some misplaced apple trees at blue's spot. Same thing, I know it's something fruit related because my workers were out to forage, and when all the apple trees and bushes were gone, they went on to the border. https://dl.dropboxusercontent.com/u/93679544/Screenshots/0%20AD/issues/Corsica%20and%20Sardinia%20bug%202.jpg

EDIT: fixed typo

Last edited 10 years ago by AlThePhoenix (previous) (diff)

comment:8 by serveurix, 10 years ago

The trees-outside-the-map bug affects almost every map. For this issue we probably need a tool to check for out-of-map objects at the map generation level.

comment:9 by Itms, 10 years ago

In 15822:

Fix placing of some entities in various maps, refs #2560.

comment:10 by Itms, 10 years ago

Milestone: Alpha 17Alpha 18

Fixed some of the issues reported here in the commit above. I created #2829 for the last reported issues.

comment:11 by Itms, 9 years ago

Resolution: fixed
Status: newclosed

I'm closing this ticket, don't hesitate to reopen if other placement issues are found.

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