Opened 10 years ago
Closed 9 years ago
#2560 closed task (fixed)
Unreachable animals
Reported by: | serveurix | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 18 |
Component: | Art & Animation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
There are two antelopes walking on an impassable slope on the Bactria skirmish map. One is on the hill which is the most to the south, the other is on the northern face of the big hill at the center of the map (you'll need to rotate the camera to see it).
Edit: actually, there are unreachable gatherable animals on many scenario/skirmish maps. There are a many unreachable animals on the cliffs of death canyon for example.
Attachments (2)
Change History (13)
comment:1 by , 10 years ago
Description: | modified (diff) |
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Summary: | antelopes on impassable terrain on Bactria → Huntable animals on impassable terrain |
comment:2 by , 10 years ago
Description: | modified (diff) |
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Summary: | Huntable animals on impassable terrain → Unreachable resources |
comment:3 by , 10 years ago
Description: | modified (diff) |
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Summary: | Unreachable resources → Unreachable animals |
Type: | defect → task |
comment:4 by , 10 years ago
I would like to report an unreachable tree on Cycladic Archipelago (2). I assume this is the best place to do it.
by , 10 years ago
Attachment: | Bactria.7z added |
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by , 10 years ago
Attachment: | Cycladic.7z added |
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comment:6 by , 10 years ago
Replying to stanislas69:
Should be fixed on those two maps, works for me.
You should find 6 unreachable goats in Death Canyon : 5 on the south cliff and 1 on the north cliff. Activating range overlay makes it easier to spot them.
comment:7 by , 10 years ago
Stan asked me to add this here, so here I go.
I noticed some possibly misplaced objects on the skirmish map Corsica and Sardinia (4). On the island to the left, the green player seems to have some trees placed outside of the maps borders. Why trees? I checked with Reveal Map and the AI was clearly getting wood. When the trees were depleted in that spot, it tried to get to the unreachable ones. https://dl.dropboxusercontent.com/u/93679544/Screenshots/0%20AD/issues/Corsica%20and%20Sardinia%20bug.jpg
On the same island there seems to be some misplaced apple trees at blue's spot. Same thing, I know it's something fruit related because my workers were out to forage, and when all the apple trees and bushes were gone, they went on to the border. https://dl.dropboxusercontent.com/u/93679544/Screenshots/0%20AD/issues/Corsica%20and%20Sardinia%20bug%202.jpg
EDIT: fixed typo
comment:8 by , 10 years ago
The trees-outside-the-map bug affects almost every map. For this issue we probably need a tool to check for out-of-map objects at the map generation level.
comment:10 by , 10 years ago
Milestone: | Alpha 17 → Alpha 18 |
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Fixed some of the issues reported here in the commit above. I created #2829 for the last reported issues.
comment:11 by , 9 years ago
Resolution: | → fixed |
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Status: | new → closed |
I'm closing this ticket, don't hesitate to reopen if other placement issues are found.
HenryJia: What you mentioned here is unrelated, it's the collision problem on random maps FeXoR is working on.
I set this as a task, the animals mentioned for Bactria can be fixed for A17 and we can use this ticket to track this type of problems.