Opened 10 years ago

Last modified 4 years ago

#2581 new defect

Altitude bonus does not affect vision range

Reported by: serveurix Owned by:
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords:
Cc: Patch:

Description (last modified by Freagarach)

The altitude bonus affects only firing range, not vision range, leading to strange situations where towers and outposts don't see as far as they could fire. screenshot : http://pix.toile-libre.org/upload/original/1400797438.png

Change History (6)

comment:1 by Josh, 10 years ago

Component: Core engineUI & Simulation
Keywords: vision range, range bonus → vision bonus range

comment:2 by serveurix, 10 years ago

Milestone: BacklogAlpha 17

comment:3 by sanderd17, 10 years ago

Keywords: vision bonus range removed
Milestone: Alpha 17Backlog

Setting the milestone to the next release is only when you have a patch ready.

I'm not even sure this should be implemented. Vision doesn't depend on altitude, it depends on obstructions (i.e. I can see the valley from the mountain, but I can also see the mountain from the valley). And calculating obstructions for vision would be very costly (so cause more lag).

in reply to:  3 comment:4 by serveurix, 10 years ago

Replying to sanderd17:

Setting the milestone to the next release is only when you have a patch ready.

Sorry. I'll know it for next time. :)

I'm not even sure this should be implemented. Vision doesn't depend on altitude, it depends on obstructions (i.e. I can see the valley from the mountain, but I can also see the mountain from the valley). And calculating obstructions for vision would be very costly (so cause more lag).

But there are some RTS where the vision is determined by obstruction. I think it's the case in Warzone. How do they do ?

comment:5 by Imarok, 5 years ago

Component: UI & SimulationSimulation

Move tickets to Simulation as UI & Simulation got some sub components.

comment:6 by Freagarach, 4 years ago

Description: modified (diff)

(See also Phab:D1905.)

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