#271 closed defect (duplicate)
Build and units management
Reported by: | Zervox | Owned by: | |
---|---|---|---|
Priority: | Nice to Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
-Players can build and walk in water.
-Players can build in neutral territory(dont know about enemy territory)
-Players can harvest on neutral territory(dont know about enemy territory)
-If building a farm outside of mill/other gather structure range, it cannot be harvested, but even if you build a mill there after the farm has been built it still cant be harvested
-Queuing unit production is very slow, have to wait half to one second before able to queue a new unit.
-When moving units in groups some of them doesnt stop running trying to get to the path-waypoint location loop running in circles.
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Closing this ticket.
Some of these are addressed in other tickets and the others that are not already addressed by an existing ticket should be divided into separate tickets.