Opened 15 years ago

Closed 15 years ago

Last modified 14 years ago

#271 closed defect (duplicate)

Build and units management

Reported by: Zervox Owned by:
Priority: Nice to Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

-Players can build and walk in water.

-Players can build in neutral territory(dont know about enemy territory)

-Players can harvest on neutral territory(dont know about enemy territory)

-If building a farm outside of mill/other gather structure range, it cannot be harvested, but even if you build a mill there after the farm has been built it still cant be harvested

-Queuing unit production is very slow, have to wait half to one second before able to queue a new unit.

-When moving units in groups some of them doesnt stop running trying to get to the path-waypoint location loop running in circles.

Change History (2)

comment:1 by Michael D. Hafer, 15 years ago

Resolution: duplicate
Status: newclosed

Closing this ticket.

Some of these are addressed in other tickets and the others that are not already addressed by an existing ticket should be divided into separate tickets.

comment:2 by (none), 14 years ago

Milestone: Open Source Release

Milestone Open Source Release deleted

Note: See TracTickets for help on using tickets.