#274 closed enhancement (invalid)
Stone/mineral/tree models
Reported by: | Zervox | Owned by: | Michael D. Hafer |
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Priority: | If Time Permits | Milestone: | Alpha 1 |
Component: | Art & Animation | Keywords: | |
Cc: | Patch: |
Description
-Make different amount of resources on these nodes like.
-Larger tree/stone/mineral -> more resources to harvest
-Smaller tree/stone/mineral -> less resource to harvest
Change History (7)
comment:1 by , 15 years ago
Owner: | set to |
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comment:2 by , 15 years ago
comment:4 by , 14 years ago
Milestone: | → Backlog |
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comment:5 by , 12 years ago
Component: | Core engine → Art & Animation |
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comment:6 by , 12 years ago
Resolution: | → invalid |
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Status: | new → closed |
After clarifying with Mythos_Ruler closed as 'invalid' since art team uses the forum for tasks management instead of Trac.
comment:7 by , 12 years ago
Milestone: | Backlog → Alpha 1 |
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I have started to do this. Some tree species, the Baobabs as an easy example, will have 3x the amount of Wood resource as other species.