Changes between Version 1 and Version 2 of Ticket #27


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Timestamp:
May 13, 2006, 4:29:26 PM (18 years ago)
Author:
Stuart Walpole
Comment:

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  • Ticket #27 – Description

    v1 v2  
    77 * Actor player-coloured pennant prop appears over entity when units are garrisoned in it. (This will need X/Z location properties so artists can put it somewhere which looks vaguely appropriate from unit to unit.)
    88
    9  * The same principle of entities-owned-by-other-entities could also be used to imitate an entity's inventory (possessions). This is largely for TLA's sake (which has more RPG elements; eg they might want a unit to be able to pick up a sword, have it appear in the entity's hand socket, and increase his attack damage while he is carrying it -- this would also include having an "equipment slot" so he can only equip one melee weapon).
     9 * The same principle of entities-owned-by-other-entities could also be used to imitate an entity's inventory (possessions), with objects being carried by an entity and appearing (and being droppable from) the entity's garrison UI.
     10
     11* This is largely for TLA's sake (which has more RPG elements; eg they might want a unit to be able to pick up a sword, have it appear in the entity's hand socket, and increase his attack damage while he is carrying it -- this would also include having an "equipment slot" so he can only equip one melee weapon).
    1012
    1113 * However, we should keep this feature set in mind for "relics" (whether we do them in Part I or Part II), since they follow similar principles of picking up (see the Pick Up event) and carrying an item (bestowing a tech effect) and dropping (ungarrisoning) it in the world.
    1214
    13 * (Priests and Heroes can pick up a relic and give it to a Temple's inventory, which then unlocks the relic's tech effect.)
     15 * (Priests and Heroes can pick up a relic and give it to a Temple's inventory, which then unlocks the relic's tech effect.)