Opened 18 years ago
Last modified 12 years ago
#27 closed task
Entity Events - Garrison/Inventory — at Version 1
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 3 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- Maintain a "selection" of entities stored in an entity. (These do not appear in the game unless occupying prop points ... See Entity Events - Garrison - Propping.)
- Garrisoned entities can be removed (either immediately adjacent to parent, or ungarrisoned to a target using something similar to a Rally Point) and listed (each for GUI ungarrisoning/viewing).
- Actor player-coloured pennant prop appears over entity when units are garrisoned in it. (This will need X/Z location properties so artists can put it somewhere which looks vaguely appropriate from unit to unit.)
- The same principle of entities-owned-by-other-entities could also be used to imitate an entity's inventory (possessions). This is largely for TLA's sake (which has more RPG elements; eg they might want a unit to be able to pick up a sword, have it appear in the entity's hand socket, and increase his attack damage while he is carrying it -- this would also include having an "equipment slot" so he can only equip one melee weapon).
- However, we should keep this feature set in mind for "relics" (whether we do them in Part I or Part II), since they follow similar principles of picking up (see the Pick Up event) and carrying an item (bestowing a tech effect) and dropping (ungarrisoning) it in the world.
- (Priests and Heroes can pick up a relic and give it to a Temple's inventory, which then unlocks the relic's tech effect.)
Change History (1)
comment:1 by , 18 years ago
Description: | modified (diff) |
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Summary: | Entity Events - Garrison → Entity Events - Garrison/Inventory |
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