Opened 18 years ago

Last modified 12 years ago

#27 closed task

Entity Events - Garrison — at Initial Version

Reported by: Stuart Walpole Owned by:
Priority: Should Have Milestone: Alpha 3
Component: Core engine Keywords:
Cc: Patch:

Description

  • Maintain a "selection" of entities stored in an entity. (These do not appear in the game unless occupying prop points ... See Entity Events - Garrison - Propping.)
  • Garrisoned entities can be removed (either immediately adjacent to parent, or ungarrisoned to a target using something similar to a Rally Point) and listed (each for GUI ungarrisoning/viewing).
  • Actor player-coloured pennant prop appears over entity when units are garrisoned in it. (This will need X/Z location properties so artists can put it somewhere which looks vaguely appropriate from unit to unit.)
  • The same principle of entities-owned-by-other-entities could also be used to imitate an entity's inventory (possessions). This is largely for TLA's sake (which has more RPG elements; eg they might want a unit to be able to pick up a sword, have it appear in the entity's hand socket, and increase his attack damage while he is carrying it -- this would also include having an "equipment slot" so he can only equip one melee weapon). However, we should keep this feature set in mind for "relics" (whether we do them in Part I or Part II), since they follow similar principles of carrying an item (bestowing a tech effect) and dropping (ungarrisoning) it in the world.

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