Opened 10 years ago
Last modified 6 years ago
#2802 closed defect
Units on walls and some siege engines don't auto-attack — at Version 6
Reported by: | serveurix | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Units on walls don't attack automatically ennemy units in their line of sight. Same problem for assembled roman scorpio, egyptian polybolos and oxybeles (I haven't checked them all but roman ballistas for example don't have this problem).
If you ask them manually to attack a unit, then they will attack every enemy unit in their line of sight until there is no enemy unit in their line of sight anymore. At the next wave you need to repeat the process. If they are attacked they will react too, as if they were asked manually.
Change History (6)
comment:4 by , 8 years ago
Component: | Core engine → UI & Simulation |
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Milestone: | Backlog → Alpha 22 |
comment:6 by , 7 years ago
Description: | modified (diff) |
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Looks fixed in a22 (I've just tried putting units on walls on Miletus). Can anyone confirm ?
My guess is that the siege engine in its default aggressive stance tries to chase after an enemy unit that got away, but it has a movement speed of 0.001 or something and appears to be doing nothing. Can you reproduce the problem when the siege engine is set to "stand ground" mode?
EDIT: it seems to me that the problem occasionally happens even when the bolt shooter/ballista is on stand ground stance, especially when there are many units on the map.