Opened 10 years ago
Last modified 9 years ago
#2809 closed defect
Pressed keys persist in game past when they are released — at Version 5
Reported by: | scythetwirler | Owned by: | |
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Priority: | Must Have | Milestone: | Alpha 19 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
The engine does not seem to catch the keyup event and some keypresses are effectively held down permanently when they are not.
To reproduce: When you press a key when it's not laggy and the key is lifted while the game lags, the keyup is not registered to the game. (You have to repress the button and unpress it to hope the game catches the keyup to work around it).
Change History (5)
comment:1 by , 10 years ago
comment:4 by , 10 years ago
When you press a key when it's not laggy and the key is lifted while the game lags, the keyup is not registered to the game. :/ (You have to repress the button and unpress it to hope the game catches the keyup).
comment:5 by , 10 years ago
Description: | modified (diff) |
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Doesn't seem related to r15767 unless I'm missing the obvious. I haven't been able to reproduce it in a single-player Ubuntu 14.04 VM either. It occurred in a 4x4 multiplayer game, with one person on Windows 7 and another on Ubuntu.