Opened 10 years ago

Closed 7 years ago

#2852 closed defect (invalid)

SDL2: Fullscreen mode broken on OS X w/ some build configurations

Reported by: historic_bruno Owned by: wraitii
Priority: Must Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

The GL rendering only takes up part of the full screen, and it seems to be the part that would be filled if the window were maximized (green + button in OS X) rather than fullscreen. The cursor is free to move over the whole screen and the mouse coordinates are also fullscreen, but there is a large white area.

Curiously, it worked fine on 10.6 when I built a 10.6 bundle on Mavericks.

Change History (6)

comment:1 by historic_bruno, 10 years ago

Setting the fullscreen mode to SDL_WINDOW_FULLSCREEN or omitting SDL_WINDOW_RESIZABLE fixes this. Both of those come with their own problems in SDL 2.0.3, but the latest SDL Hg snapshot SDL-2.0.4-9134 fixes it properly, so that can be used when packaging A17.

comment:2 by ben, 10 years ago

In 15849:

Fixes typo in OS X bundle build script.
Changes SDL2 version in build-osx-libs.sh to Hg snapshot SDL-2.0.4-9134, refs #2852

comment:3 by Vladislav Belov, 7 years ago

Does it still appear?

comment:4 by Stan, 7 years ago

Also, is that only on Mac OSX Mavericks ?

comment:5 by wraitii, 7 years ago

Owner: set to wraitii

comment:6 by wraitii, 7 years ago

Milestone: Backlog
Resolution: invalid
Status: newclosed

Not relevant anymore.

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