Opened 10 years ago
Closed 7 years ago
#2852 closed defect (invalid)
SDL2: Fullscreen mode broken on OS X w/ some build configurations
Reported by: | historic_bruno | Owned by: | wraitii |
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Priority: | Must Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
The GL rendering only takes up part of the full screen, and it seems to be the part that would be filled if the window were maximized (green + button in OS X) rather than fullscreen. The cursor is free to move over the whole screen and the mouse coordinates are also fullscreen, but there is a large white area.
Curiously, it worked fine on 10.6 when I built a 10.6 bundle on Mavericks.
Change History (6)
comment:1 by , 10 years ago
comment:5 by , 7 years ago
Owner: | set to |
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comment:6 by , 7 years ago
Milestone: | Backlog |
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Resolution: | → invalid |
Status: | new → closed |
Not relevant anymore.
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Setting the fullscreen mode to
SDL_WINDOW_FULLSCREEN
or omittingSDL_WINDOW_RESIZABLE
fixes this. Both of those come with their own problems in SDL 2.0.3, but the latest SDL Hg snapshot SDL-2.0.4-9134 fixes it properly, so that can be used when packaging A17.