Opened 15 years ago

Last modified 8 years ago

#286 closed task

Modeling and Mapping Greek (Hellenic) Buildings v2.0 — at Version 3

Reported by: Michael D. Hafer Owned by: Art Department
Priority: Should Have Milestone:
Component: Art & Animation Keywords: Art, Modeling, Buildings
Cc: Patch:

Description (last modified by Michael D. Hafer)

Greek Buildings v2.0

Difficulty: High | Medium | Low Estimated Completion Time: 2 Months


This task is for modeling and mapping version 2.0 of the Greek buildings/structures.

The structure list is below, divided by type:

Note: Polygon counts do not include props (like jars, baskets, crates, etc.), which can cost extra. Try to make these numbers your upper limit for the structure. Optimize optimize optimize.

Civic

Defense

  • Scout Tower [an "outpost" that grants line of sight (los) to an area of the map] ~ 500 tris
  • Wall Segments [short, medium, and long - units can be garrisoned atop the city walls for defense]
  • Wall Gate ~ 1000 tris
  • Wall Tower [units can be garrisoned atop these towers for defensive purposes] ~ 150-300 tris

Econ

  • Farmstead [like a "granary" or farm house - this allows the gathering of food within its los] ~ 750 tris
  • Market [trains Traders, researches economic improvements, and facilitates bartering] ~ 2000 tris
  • Mill [a dropsite for wood, stone, and metal] ~ 750 tris

Military

  • Barracks [where most units are trained and where military improvements are researched] ~ 1000 tris
  • Dock [the shipyard where ships are built] ~ 1000 tris
  • Fortress [a big and strong stone fort where siege engines can be built. Most other factions train heroes and super units here as well, but not the Greeks (see below)] ~1500 tris

Special [these buildings are unique to the Greeks only]

  • Gymnasion [where Super Units are trained] ~1200 tris
  • Tholos [where Heroes are trained] ~ 1200 tris
  • Theatron [a large theater which grants the "Hellenisation" bonus] ~ 2500 tris (will prolly just have you tweak this one, as it's already pretty good)

The relevant texture files can be found within the game's directory structure. The files are:

binaries\data\mods\public\art\textures\skins\structural\hele_struct.dds

binaries\data\mods\public\art\textures\skins\structural\hele_roof_round.dds

binaries\data\mods\public\art\textures\skins\props\hele_props_a.dds

binaries\data\mods\public\art\textures\skins\props\hele_tile_c.dds

Change History (3)

comment:1 by Michael D. Hafer, 15 years ago

Description: modified (diff)

comment:2 by Michael D. Hafer, 15 years ago

Description: modified (diff)

comment:3 by Michael D. Hafer, 15 years ago

Description: modified (diff)
Note: See TracTickets for help on using tickets.