Changes between Initial Version and Version 1 of Ticket #2908, comment 2


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Timestamp:
Nov 2, 2014, 7:46:25 PM (10 years ago)
Author:
historic_bruno

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  • Ticket #2908, comment 2

    initial v1  
    22> Instead of recalculating everything when a unit hits another entity, the pathfinder will just update the short range path, improving performance. The calculation is done immediately as opposed to the 'next' turn. This has to be checked and verified in multiplayer.
    33
    4 This actually sounds like it could be quite bad for performance, because instead of having that turn "buffer" before a recalculation, it happens immediately. Just imagine how often that could happen with a large group of units moving in a battle. This is more or less what happened the last time such a change was made (for the long pathfinder to make it more "responsive", and it's still in SVN).
     4This actually sounds like it could be quite bad for performance, because instead of having that turn "buffer" before a recalculation, it happens immediately. Just imagine how often that could happen with a large group of units moving in a battle, or a unit that's trapped. This is more or less what happened the last time such a change was made (for the long pathfinder to make it more "responsive", and it's still in SVN).