#2917 closed enhancement (invalid)
Suggest: "Battle Tech" Balance Change.
Reported by: | NiAypa | Owned by: | |
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Priority: | If Time Permits | Milestone: | |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
Hi,
I want to suggest the idea, that the balance tech at the fortress (which costs 3000 of all :O), is rebalanced. Maybe you could make it weaker, and cheaper. Maybe it could cost more food (and maybe metal) then else, since this keeps People happy ;) e.g. 2000 food, 1000 wood, 0 stone and 1500 metal, for, lets say, 10% more damage to all units (also to elite soldiers, not to siege engines). This would kind of throwing a big party for the people who risk their game-life for you ;)
And, maybe it would be an idea to combine it with a defensive skill, in the "choose one of two" skill-tree? E.G. a skill which increased the armor of your units, or their health?
Both Skills could increase cost slightly for each affected unit.
With kind regards,
Change History (3)
comment:2 by , 10 years ago
Component: | Core engine → UI & Simulation |
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Priority: | Nice to Have → If Time Permits |
comment:3 by , 10 years ago
Milestone: | Alpha 18 |
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Resolution: | → invalid |
Status: | new → closed |
I copied the content to the balancing branch thread so it is not lost.
Can be nice discuss this in to the forum, here are is more for technical support than balancing game