#2919 closed defect (fixed)
Translation issues in the Mod Selector, Alpha 17
Reported by: | GunChleoc | Owned by: | leper |
---|---|---|---|
Priority: | Should Have | Milestone: | Alpha 18 |
Component: | Internationalization & Localization | Keywords: | |
Cc: | Patch: |
Description
The following strings are not translated in the Mod selector:
game Sorting Descending.
I also have a space issue for the gd translation of "Version", which is "Tionndadh".
Screenshot with red frames around ths issues attached.
Attachments (1)
Change History (6)
by , 9 years ago
Attachment: | 0ad-mod_selector.png added |
---|
comment:2 by , 9 years ago
Milestone: | Backlog → Alpha 18 |
---|
"game" comes from the mod.json (as does the mod name) and none of those are translated currently. I'm also not sure how to best translate them (including all translations in the mod.json is ugly, not including them requires a translation file to have all translations for all possible mods...).
follow-up: 4 comment:3 by , 9 years ago
It seems that mod names are a difficult topic - this could be tackled if/when mods themselves are made translatable.
For the categories like "game", is there a finite list of possible mod types that could be collected in a translation file?
comment:4 by , 9 years ago
Replying to GunChleoc:
For the categories like "game", is there a finite list of possible mod types that could be collected in a translation file?
No. (Which is only part of the reason why I dislike having those categories at all)
comment:5 by , 9 years ago
I think categories would be best as a closed set too, but maybe we can wait for later when it's more clear which categories we might get? e.g. Game, Map Pack, Civilization pack, ...
In the meantime, we can live with them not being localizeable.
Screenshot of the Mod Selector Screen with issued marked.