Opened 18 years ago
Last modified 12 years ago
#2 closed enhancement
Gameplay - Unit AI — at Initial Version
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 10 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Gameplay - Unit AI
- When a unit depletes a resource object, he should seek out another one to gather from if nearby.
- Stances GUI: List stance options in GUI and allow user to select the stance for current unit.
Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle.
Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
- Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
- When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.
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