Opened 18 years ago

Last modified 12 years ago

#2 closed enhancement

Gameplay - Unit AI — at Version 2

Reported by: Stuart Walpole Owned by: Matei
Priority: Should Have Milestone: Alpha 10
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Stuart Walpole)

  • When a unit depletes a resource object, he should seek out another one to gather from if nearby.
  • Stances
    • GUI: List stance options in GUI and allow user to select the stance for current unit.
  • Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle.
  • Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
  • Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
  • When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.

Change History (2)

comment:1 by Matei, 18 years ago

Owner: set to Matei

comment:2 by Stuart Walpole, 18 years ago

Description: modified (diff)
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