Opened 18 years ago
Last modified 12 years ago
#2 closed enhancement
Gameplay - Unit AI — at Version 2
Reported by: | Stuart Walpole | Owned by: | Matei |
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Priority: | Should Have | Milestone: | Alpha 10 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- When a unit depletes a resource object, he should seek out another one to gather from if nearby.
- Stances
- GUI: List stance options in GUI and allow user to select the stance for current unit.
- Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle.
- Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
- Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.
Change History (2)
comment:1 by , 18 years ago
Owner: | set to |
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comment:2 by , 18 years ago
Description: | modified (diff) |
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