Gameplay - Unit AI
— at Version 4
- When a unit depletes a resource object, he should seek out another one to gather from if nearby.
- Stances
GUI: List stance options in GUI and allow user to select the stance for current unit.
- Units react to opponents in LOS, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate). Changed to "ready" animation instead of idle.
- Units react to opponents in attack range, depending on stance (move to attack, hold ground and attack, don't attack except to retaliate).
- Equally, depending on stance's freedom of movement, capable idle units will repair or heal nearby damaged units and buildings when not otherwise engaged.
When an entity places the foundation for a structure, he'll move over to it and aid in constructing it.
Change History
(4)
Description: |
modified (diff)
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Description: |
modified (diff)
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