Opened 9 years ago
Last modified 6 years ago
#3074 new defect
GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7
Reported by: | historic_bruno | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
On a Windows 7 laptop with dual Intel HD and AMD GPUs, using SVN r16385. When starting a game in fullscreen mode, switching to the desktop, then back to the game again, I receive GL error 1286 (GL_INVALID_FRAMEBUFFER_OPERATION). All settings are defaults.
Call stack from AMD CodeXL:
CRenderer::RenderSubmissions - renderer.cpp, line 1500 CRenderer::RenderScene - renderer.cpp, line 1879 CGameView::Render - gameview.cpp, line 489 Render - gamesetup.cpp, line 226 Frame - main.cpp, line 367 RunGameOrAtlas - main.cpp, line 511 SDL_main - main.cpp, line 555 main - sdl_windows_main.c, line 140 wmain - wseh.cpp, line 380 __tmainCRTStartup - crtexe.c, line 623 CallStartupWithinTryBlock - wseh.cpp, line 396 BaseThreadInitThunk - kernel32.dll RtlInitializeExceptionChain - ntdll.dll
Attachments (1)
Change History (3)
by , 9 years ago
Attachment: | system_info.txt added |
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comment:1 by , 9 years ago
Description: | modified (diff) |
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comment:2 by , 6 years ago
Description: | modified (diff) |
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