Opened 9 years ago

Last modified 6 years ago

#3074 new defect

GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7

Reported by: historic_bruno Owned by:
Priority: Should Have Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Stan)

On a Windows 7 laptop with dual Intel HD and AMD GPUs, using SVN r16385. When starting a game in fullscreen mode, switching to the desktop, then back to the game again, I receive GL error 1286 (GL_INVALID_FRAMEBUFFER_OPERATION). All settings are defaults.

Call stack from AMD CodeXL:

CRenderer::RenderSubmissions - renderer.cpp, line 1500
CRenderer::RenderScene - renderer.cpp, line 1879
CGameView::Render - gameview.cpp, line 489
Render - gamesetup.cpp, line 226
Frame - main.cpp, line 367
RunGameOrAtlas - main.cpp, line 511
SDL_main - main.cpp, line 555
main - sdl_windows_main.c, line 140
wmain - wseh.cpp, line 380
__tmainCRTStartup - crtexe.c, line 623
CallStartupWithinTryBlock - wseh.cpp, line 396
BaseThreadInitThunk - kernel32.dll
RtlInitializeExceptionChain - ntdll.dll

Attachments (1)

system_info.txt (9.3 KB ) - added by historic_bruno 9 years ago.

Download all attachments as: .zip

Change History (3)

by historic_bruno, 9 years ago

Attachment: system_info.txt added

comment:1 by historic_bruno, 9 years ago

Description: modified (diff)

comment:2 by Stan, 6 years ago

Description: modified (diff)

Can you still reproduce ?

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