Changes between Initial Version and Version 6 of Ticket #3104


Ignore:
Timestamp:
Sep 12, 2017, 10:51:30 AM (7 years ago)
Author:
serveurix
Comment:

Replying to leper:

Then you hunt some slow animals that you can kill while staying in some range and switch to some other animal and end up chasing it into the enemies base.

I'm sort of inclined to close this ticket as either invalid or wontfix, since any way to "fix" it just adds more auto-micro.

Does the game make a difference between "passive" wild animals (like goats, sheep) and "fleeing" wild animals (like gazelles) ? If it does that could be interesting.

There are indeed some african maps where there are big patches of gazelles, camels and giraffes all together and that would be cool to have the hunters switching to camels when they're done with the giraffes, etc. Of course a melee unit who finished the goats shouldn't switch to giraffes.

On the other hand, one could argue that it can be more profitable to just ignore the gazelles when you're hunting camels, for example, than just going for the next camel patch. In this case we should definitely mark this bug as invalid/wontfix.

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  • Ticket #3104

    • Property Component Core engineUI & Simulation