Changes between Initial Version and Version 1 of Ticket #3170, comment 2


Ignore:
Timestamp:
Aug 13, 2015, 5:48:38 PM (9 years ago)
Author:
FeXoR

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #3170, comment 2

    initial v1  
    11Passability for unit seams to be defined by ```MaxWaterDepth``` in line 12 of ```binaries/data/mods/public/simulation/data/pathfinder.xml``` as 2 while the "undersea bumps" are set to -1.6 in line 413 in ```binaries/data/mods/public/maps/randomaegean_sea.js```.
    22
    3 I think the "undersea bumps" are meant to be walkable as well as passable for ships (1, also ```pathfinder.xml```). The random nature of the distribution however makes is a percolation problem that happens to have a far from zero chance of the water beeing passable for some map settings.
     3I think the "undersea bumps" are meant to be walkable as well as passable for ships (```MinWaterDepth``` = 1, also ```pathfinder.xml```). The random nature of the distribution however makes is a percolation problem that happens to have a far from zero chance of the water beeing passable for some map settings.
    44
    55So should I reduce the height of the "undersea bumps" to be impassable for units to 2.5?