Changes between Initial Version and Version 1 of Ticket #3170, comment 2
- Timestamp:
- Aug 13, 2015, 5:48:38 PM (9 years ago)
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Ticket #3170, comment 2
initial v1 1 1 Passability for unit seams to be defined by ```MaxWaterDepth``` in line 12 of ```binaries/data/mods/public/simulation/data/pathfinder.xml``` as 2 while the "undersea bumps" are set to -1.6 in line 413 in ```binaries/data/mods/public/maps/randomaegean_sea.js```. 2 2 3 I think the "undersea bumps" are meant to be walkable as well as passable for ships ( 1, also ```pathfinder.xml```). The random nature of the distribution however makes is a percolation problem that happens to have a far from zero chance of the water beeing passable for some map settings.3 I think the "undersea bumps" are meant to be walkable as well as passable for ships (```MinWaterDepth``` = 1, also ```pathfinder.xml```). The random nature of the distribution however makes is a percolation problem that happens to have a far from zero chance of the water beeing passable for some map settings. 4 4 5 5 So should I reduce the height of the "undersea bumps" to be impassable for units to 2.5?