Changes between Initial Version and Version 1 of Ticket #3181, comment 7


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Timestamp:
May 5, 2015, 1:14:35 AM (9 years ago)
Author:
historic_bruno

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  • Ticket #3181, comment 7

    initial v1  
    22> '''On turn 15''' there is a crocodile and a cavalry spearmen that have '''different IDs'''. I remember those units fought immediately after the game started. '''For turn 15''' however, '''the hash matches'''.
    33
    4 Just FYI, those entities are "local" and not part of the simulation hash / OOS check. Building previews, corpses, rally point entities, etc. that are local to each player are local. They are included in the OOS dump in case they influence the synchronized state, which shouldn't happen. Typically you can ignore differences in local entities.
     4Just FYI, those entities are "local" and not part of the simulation hash / OOS check. Building previews, corpses, rally point entities, etc. that are local to each player are local entities. They are included in the OOS dump in case they influence the synchronized state, which shouldn't happen. Typically you can ignore differences in local entities.