Changes between Initial Version and Version 2 of Ticket #31


Ignore:
Timestamp:
May 14, 2006, 5:21:15 PM (18 years ago)
Author:
Matei
Comment:

Implemented the heal aura. Example:

<Auras>
	<Heal>
		<Radius>30</Radius>
		<Rate>5</Rate> <!-- How much to heal per tick -->
		<Speed>2000</Speed> <!-- How often to tick -->
	</Heal>
</Auras>

Possible improvements: We could make some heal auras only affect units that are not in combat, if desired.

Legend:

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  • Ticket #31

    • Property Owner set to Jason
    • Property Status newassigned
  • Ticket #31 – Description

    initial v2  
    1  * Priests heal injured organic units
    2  * http://www.wildfiregames.com/users/code/wiki/index.php?title=XML.Entity.Actions.Heal
     1Priests and temples heal injured organic units in a radius around them.